I created my very own Roguelike Dungeon Crawling game using Unity.

In this game you will see: Full top-down character movement with Dashing, Generating Procedural Levels, Full Weapon Collection & Switching System, Enemies with different movement and firing patterns, Multiple Characters & Character Switching, Shooting System, Complete Health System, Creating tile-based maps in Unity, Shop system, In-Game Maps and a Boss Battle. 

What I learnt throughout this game: Learning C#, a modern versatile programming language. Understand the capabilities of 2D development in Unity. Develop strong and transferrable problem-solving skills. Gain an understanding of the game development process. Learn how object-oriented programming works in practice.

Controls: W(Move up), A(Move left), S(Move down), D(Move right),  E( to open), Spacebar (to roll), Left click (to shoot), Esc (to pause). 

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