Color Bomb is my match-three game on Unity using my own sprites. My game is where you shuffle the pieces and build a score meter by completing objectives like score, time, and collective objectives. This game took me 15-20 hours to produce. I started with a blank Unity project and learn important fundamental skills to create my own tile-based match-three game. To do this, I created loads of C# scripts to organise my scripts logically and efficiently. To set up my project settings and my environment I had to create a board class to store my tile and game pieces; create an auto-centred orthographic camera; produce a GamePiece class that moves the interpolation; set up the tiles to include mouse input; search for 2D array matches; handle recursive calls to refill and clear my board. Adding sound effects is crucial for any game and applying particle effects to add more realism to Color Bomb. I wanted to make a score manager so I can track my progress and complete the level in the fastest time. This game levelled my Unity skills to make more games in the future!

Controls: Hold left click to drag colours to match three in a row!

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