RACESTARS
I created my very own racing game using Unity. In RaceStars, I have developed the ability to control a car giving me a full arcade-style action; it has a full race AI system to challenge my competitors; you can unlock tracks over time by winning races; there are different types of cars to race against; managing audio systems; designing my own complete custom tracks and a full user interface with interactive menus. This game is for anyone who wants to make games.
The coding that I used for the programme RaceStars was C#. I already knew the capabilities of 3D development in Unity; I developed a secure and transferrable skill in problem-solving. Gaining and learning both game development and object-oriented programming throughout this game helped a lot.
Controls: W or Up Arrow (Accelerate), A or Left Arrow (Turn left), S or Down Arrow (Reverse), D or Right Arrow (Turn right). C is to change the camera.
Status | Released |
Platforms | HTML5 |
Author | OnePersonStudio |
Genre | Racing |
Made with | Unity |
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