A downloadable tool for Windows

Buy Now£7.49 GBP or more

In Blender, I made a Cog House. Modeling, lighting, UV, PBR texture painting, and a brief animation with exceptionally smooth camera movement were all steps I took. The real-time camera movement was produced by me using the Evee render engine. 

The modeling stage was intriguing because to fully design a 3D stylized Cog house. All the methods and tools required for building both simple and complex aspects were crucial to model this house.

I then start the UV Unwrapping stage. Despite using a variety of UV unwrapping approaches, I did run into some problems, which I fixed.

Then I developed HDRI. I utilized blender lighting and the free easy-HDRI add-on to add extra quality, for example, building the sky textures.

The texturing section came next. I immediately began the texture painting. In this part, I painted on a surface with a mixture of two or more PBR textures. You can see the texturing effect on the water's surface. I applied plants to surfaces and produced smoke or dust particles. All of this was done with particle systems.

Textures for items like water, wood, concrete, and the sky were created with the use of Blender nodes.

Purchase

Buy Now£7.49 GBP or more

In order to download this tool you must purchase it at or above the minimum price of £7.49 GBP. You will get access to the following files:

Cog House.zip 32 MB

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